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<feed xmlns="http://www.w3.org/2005/Atom"><title>Zero Kelvin Studios</title><id>https://zerokelvinstudios.com/</id><link href="https://zerokelvinstudios.com/"/><link rel="self" href="https://zerokelvinstudios.com/feed.xml"/><updated>2026-11-13T22:00:00Z</updated><author><name>Zero Kelvin Studios</name></author><entry><title>Zero Kelvin Studios opens its doors with a first look at Zero Kelvin</title><id>https://zerokelvinstudios.com/press/studio-launch-zero-kelvin-first-look/</id><link href="https://zerokelvinstudios.com/press/studio-launch-zero-kelvin-first-look/"/><updated>2026-11-13T22:00:00Z</updated><summary>The Idaho Falls studio debuts a development reel, an online fact sheet, and a journal covering game AI and real-time systems.</summary></entry><entry><title>Building the Neon Causeway</title><id>https://zerokelvinstudios.com/journal/building-the-neon-causeway/</id><link href="https://zerokelvinstudios.com/journal/building-the-neon-causeway/"/><updated>2026-11-13T22:00:00Z</updated><summary>What an Unreal chase revealed about speed, lighting, and the difference between an impressive frame and a readable race.</summary></entry><entry><title>Game AI that players can read</title><id>https://zerokelvinstudios.com/journal/game-ai-npcs-that-react/</id><link href="https://zerokelvinstudios.com/journal/game-ai-npcs-that-react/"/><updated>2026-11-13T22:00:00Z</updated><summary>A practical guide to NPC perception, memory, and behavior trees in Unreal Engine.</summary></entry><entry><title>Where generative AI belongs in a game pipeline</title><id>https://zerokelvinstudios.com/journal/generative-ai-for-game-development/</id><link href="https://zerokelvinstudios.com/journal/generative-ai-for-game-development/"/><updated>2026-11-13T22:00:00Z</updated><summary>How studios can use models for production work without handing them control of gameplay or canon.</summary></entry><entry><title>How to make game trailers start faster</title><id>https://zerokelvinstudios.com/journal/streaming-game-trailers-fast/</id><link href="https://zerokelvinstudios.com/journal/streaming-game-trailers-fast/"/><updated>2026-11-13T22:00:00Z</updated><summary>A practical playbook for first-frame time, mobile bitrate, and smooth playback.</summary></entry><entry><title>Secure by design for game services</title><id>https://zerokelvinstudios.com/journal/secure-by-design-game-services/</id><link href="https://zerokelvinstudios.com/journal/secure-by-design-game-services/"/><updated>2026-11-13T22:00:00Z</updated><summary>A threat-modeling checklist for multiplayer authority, media access, and release pipelines.</summary></entry></feed>