Make input and camera agree

Capture a steering input, handbrake turn, and collision from the same track segment. Compare the vehicle’s response with the moment the camera settles. If the camera takes a different arc than the rider, show where the bike is pointed before easing the camera toward that direction.

Compose for the moment of action

Review combat and racing with temporary effects in place. Keep threats visible before the player commits to a line. For a scripted cut that briefly changes the framing, establish where control resumes and confirm that competing inputs cannot strand the player in the transition.